There's been some discussion about the use of SSAO (Screen Space Ambient Occlusion
) in the BattleForge benchmark. Enabling it gives newer ATI cards a significant advantage, and I was under the impression that it was primarily a DX11 thing, and that it was unfair to use it in benchmarking, kind of like PhysX. Well, after looking a little further, I don't thinks it's all that unfair, here's why:
I found this about NVIDIA and Ambient Occlusion.
They say it's been in their driver since Release 185...
AMD says Accellerated SSAO was in DirectX 10.1
In addition to providing image quality enhancements such as transparency anti-aliasing, DirectX®10.1 provides exclusive performance optimizations through accelerated shadow map sampling, accelerated SSAO, and accelerated Gaussian shadows. In some cases, these performance improvements can provide a 20%+ performance boost when compared to running the same application in DirectX® 10.
So, HOW FAR
are NVIDIA behind AMD...?
And using SSAO is unfair, how...?