Bruce Normann
13th October 2009, 07:39 PM
There's been some discussion about the use of SSAO (Screen Space Ambient Occlusion (http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion)) in the BattleForge benchmark. Enabling it gives newer ATI cards a significant advantage, and I was under the impression that it was primarily a DX11 thing, and that it was unfair to use it in benchmarking, kind of like PhysX. Well, after looking a little further, I don't thinks it's all that unfair, here's why:
I found this about NVIDIA and Ambient Occlusion.
They say it's been in their driver since Release 185...
http://www.nzone.com/object/nzone_ambientocclusion_home.html
AMD says Accellerated SSAO was in DirectX 10.1
In addition to providing image quality enhancements such as transparency anti-aliasing, DirectX®10.1 provides exclusive performance optimizations through accelerated shadow map sampling, accelerated SSAO, and accelerated Gaussian shadows. In some cases, these performance improvements can provide a 20%+ performance boost when compared to running the same application in DirectX® 10.
http://game.amd.com/us-en/unlock_directx.aspx (http://game.amd.com/us-en/unlock_directx.aspx)
So, HOW FAR are NVIDIA behind AMD...?
And using SSAO is unfair, how...?
I found this about NVIDIA and Ambient Occlusion.
They say it's been in their driver since Release 185...
http://www.nzone.com/object/nzone_ambientocclusion_home.html
AMD says Accellerated SSAO was in DirectX 10.1
In addition to providing image quality enhancements such as transparency anti-aliasing, DirectX®10.1 provides exclusive performance optimizations through accelerated shadow map sampling, accelerated SSAO, and accelerated Gaussian shadows. In some cases, these performance improvements can provide a 20%+ performance boost when compared to running the same application in DirectX® 10.
http://game.amd.com/us-en/unlock_directx.aspx (http://game.amd.com/us-en/unlock_directx.aspx)
So, HOW FAR are NVIDIA behind AMD...?
And using SSAO is unfair, how...?